Course curriculum

  1. 01
    • Introduction

    • An overview of the Adobe Animate IDE

  2. 02
    • Layers , the timeline and sketching using the brush tool

    • Using the Line tool

    • Object drawing mode

  3. 03
    • Using the downloaded assests

    • Character Rigging with the bone tool

    • Creating a walk cycle for a boned character

    • Tweening

    • MovieClips or Graphics

  4. 04
    • Publishing

    • Using GitHub

    • Using Simple GoTo Commands

    • Adding an button on click event

    • Adding a master Game controller class

    • Working with sounds

    • The CreateJS website

    • What have you learned

  5. 05
    • Step 1: Creating the assets and setting up the code

    • Step 2: Moving the ball and Adding score

    • Step 3: Hit testing, lives and new game panel

    • Step 4: Adding a character

    • What you have learned

  6. 06
    • Overview of Space Cowboy

    • Controlling the user character

    • Endlessly scrolling backgrounds

    • Controlling the Pod and the running Rikon

    • Controlling the digging Rikon

    • Controlling the alien

    • Firing bullets

    • Handling the user interface

    • Finishing up. Exporting as texture, using WebFonts and adding sound effects

  7. 07
    • Introducing the Matter.js physics engine

    • Creating a simple Matter.js example

    • A simple example that uses physics

    • What have u learned

  8. 08
    • Top ten key points when creating a HTML5 game with Adobe Animate CC

    • Bonus lecture